Bring the rival's health from 24 to zero. Every cat you lose costs you 1 health.
You gain 1 more mana each turn, up to 5. Every card costs mana to play.
Play your cats, then send them to fight. A new cat rests one turn before it can attack.
Hit an enemy cat or go straight for the rival's health. A cat that gets hit strikes back.
Guardians must be attacked first. Break through them to reach the rival.
From round 7, both players lose health every round, a little more each time.